Animal Farm 1/2
Synopsis
In the first half of Animal Farm the prize winning boar Old Major tells the farm
of a dream he had one night where there are no human beings to control them.
After Old Major dies three of the pigs take it upon themselves to change the dynamic
of the farm. The animals manage to defeat there drunken farmer Mr. Jones and
rename the formally know Manor Farm to the more fitting name Animal Farm. Many
of the animals are very happy with the idea of no humans. Snowball one of the pig’s
teaches all the animals to read even though some of them get no further then the
first four letters of the alphabet. Snowball also comes up with a plan to build
a windmill. Napoleon does not believe in teaching older animal to read and
instead takes a group of puppies away to learn. Mr. Jones returned to the farm
to regain his land but once again is defeated by the intelligent animals. Time
passes and slowly plan-by-plan Napoleon chases away Snowball and becomes the
leader of the farm. Neapolitan is telling everyone the windmill was his idea
and is slowly become more and more in control of the whole farm with the
puppies at his side.
Character’s Introduced
Snowball: Snowball is a pig on the farm and he is
a round character who enjoys teaching others to read and write.
Mr.Jones: Mr.Jones is often drunk and cruel towards
his animals. He is a flat, static character who has been defeated by animal’s main
times.
Napoleon: Napoleon is a pig on the farm. He
controls most of the animals with his trusty attack puppies. Snowball is the
antagonist as well as a round and dynamic character
Boxer: Boxer is a trusty horse who is very driven by the success
of Animal Farm. He is a flat character.
Squealer: Squealer is a pig with the traits of a
flat character and spreads news on the farm.
Old Major: Old Major was the leader of the farm
who imagined a farm without humans. Old Major is a pig with traits of a flat
character.
Clover: Clover is one of the horses. She is a flat character and
is rarely talked about.
Moses: Moses is a loony raven who speaks only of the Sugarcandy
Mountains in the after life. He is a flat character.
Mollie: Mollie is a pampered little mare who recently left the
farm because no one was grooming her or feeding her sugar cubes. Mollie is a
flat character.
Benjamin: Benjamin is a donkey who is not picking
one of the pigs side in the falling. He is a flat character with strong believe
being that life will suck no matter who’s side you pick.
Muriel: Muriel is a white goat who is mentioned little; making her
a flat character.
Mr. Frederick/Mr. Pilkington/Mr. Whymper: Are all neighborhood farmers who the
animal farm detests. They are all flat characters.
Jessie/Bluebell/Pincher: the three dogs are mentioned once and
the only fact being that they are dogs. All are flat characters in the story.
Point of View
The story is told from a narrator in
third person and is seen through the eyes of a common farm animal. The common
farm animal never seems to be affect by what is going on around the farm making
the point of view also omniscient.
Setting
The story takes place on a farm in England.
The farm has a barn and house. There are also large fields, which the animals
tend to. The time period that story takes place in is the nineteen thirty’s.
Writer’s Style
The author George Orwell tends to say
very little about the characters. Orwell uses irony and foreshadowing to add
suspense to the story. Orwell write’s very short and informational sentences.
Statement of Themes
The main theme in the story so far is
abuse of power. Napoleon is stealing Snowballs ideas and has turned the farm
against him. Napoleon now holds all the power and is working the animals so
hard that many of them are quitting and no longer trusting Napoleon.
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